Goblin Gladiator Animated Character

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2009 Default Scanline

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3D Model Specifications
Product ID:894811
Published:
Geometry:Polygonal
Polygons:10,185
Vertices:10,472
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2015
Currently sells 26 products
Achievements:
Product Rating
Unrated
Description
Low polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.

.FBX and OBJ are included.
Unity friendly.
BIP (Character Studio) files are included.

Character has 70 animations.
I used Character Studio 3D MAX to make animations.


Model with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.
Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, weapons and hair parts.

Animation list:

1. IDLE: 0 - 100 fr.,
2. boring: 101 - 226 fr.,
3. Disappoined: 227 - 332 fr.,
4. Drinking: 333 - 433 fr.,
5. Eating: 434 - 554 fr.,
6. Explanation: 555 - 600 fr.,
7. Jump_standing: 601 - 676 fr.,
8. Looking_around: 677 - 853 fr.,
9. Pick_object: 854 - 894 fr.,
10. pointing_A: 895 - 955 fr.,
11. Say_No: 956 - 1006 fr.,
12. Shrugs: 1007 - 1052 fr.,
13. Talking_A: 1053 - 1098 fr.,
14. Talking_B: 1099 - 1249 fr.,
15. warning: 1250 - 1310 fr.,
16. waving: 1311 - 1356 fr.,
17. yawn: 1357 - 1442 fr.,
18. Climbing_ladder: 1447 - 1487 fr.,
19. Crouching: 1492 - 1592 fr.,
20. falling_down: 1597 - 1637 fr.,
21. Swimming: 1642 - 1672 fr.,
22. 1H_COMBAT_mode: 1677 - 1727 fr.,
23. 1H_wapons_back: 1728 - 1768 fr.,
24. 1H_wapons_ready: 1769 - 1809 fr.,
25. 1H_5X_Combo: 1810 - 1905 fr.,
26. 1H_360_Jump_swing: 1906 - 1951 fr.,
27. 1H_360_Right_Jump_Smash: 1952 - 2022 fr.,
28. 1H_dodge_backwards: 2023 - 2058 fr.,
29. 1H_Dodge_Jump_Backward: 2059 - 2084 fr.,
30. 1H_Dodge_Jump_Left: 2085 - 2110 fr.,
31. 1H_Dodge_Jump_Right: 2111 - 2136 fr.,
32. 1H_Hit_from_back: 2137 - 2172 fr.,
33. 1H_Hit_from_front: 2173 - 2208 fr.,
34. 1H_Hit_from_left: 2209 - 2244 fr.,
35. 1H_Hit_from_righ: 2245 - 2280 fr.,
36. 1H_Jump_Swing: 2281 - 2326 fr.,
37. 1H_M_banging_shield: 2327 - 2347 fr.,
38. 1H_shield_block_high_left: 2348 - 2383 fr.,
39. 1H_sword_parry_high_left: 2384 - 2419 fr.,
40. 1H_sword_parry_high_right: 2420 - 2455 fr.,
41. 1H_sword_parry_low_front: 2456 - 2491 fr.,
42. 1H_sword_shield_blow: 2492 - 2527 fr.,
43. 1H_sword_swing_high_left: 2528 - 2563 fr.,
44. 1H_sword_swing_high_right: 2564 - 2599 fr.,
45. 1H_sword_swing_high_straight_down: 2600 - 2635 fr.,
46. 1H_sword_swing_low_left: 2636 - 2671 fr.,
47. 1H_sword_swing_low_right: 2672 - 2707 fr.,
48. 1H_sword_thrust_mid: 2708 - 2743 fr.,
49. 1H_Tracking: 2744 - 2919 fr.,
50. 1H_moveTOblock: 2920 - 2926 fr.,
51. 1H_shield_block_keeping: 2927 - 2957 fr.,
52. 1H_moveFROMblock: 2958 - 2964 fr.,
53. 1H_Knocked_backward: 2965 - 3006 fr.,
54. 1H_Down_back: 3007 - 3047 fr.,
55. 1H_Recover_from_knocked_backward: 3048 - 3088 fr.,
56. 1H_Knocked_forward: 3089 - 3117 fr.,
57. 1H_Down_forward: 3118 - 3158 fr.,
58. 1H_Recover_from_knocked_forward: 3159 - 3191 fr.,
59. 1H_Casual_walk: 3196 - 3232 fr.,
60. 1H_Cautious_walk: 3237 - 3277 fr.,
61. 1H_run: 3282 - 3308 fr.,
62. 1H_Strife_leftt: 3313 - 3348 fr.,
63. 1H_Strife_right: 3353 - 3388 fr.,
64. 1H_Walking_back: 3393 - 3428 fr.,
65. 1H_Die_fall_backward: 3433 - 3566 fr.,
66. 1H_Die_fall_forward: 3571 - 3711 fr.,
67. 1H_Die_knocked_backward: 3716 - 3733 fr.,
68. 1H_Die_knocked_forward: 3738 - 3755 fr.,
69. 1H_combat_run: 3760 - 3782 fr.,
70. 1H_Jump_
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