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Render is done with integrated mental ray engine.
Fast skin material.
I've included a basic rig in character studio biped integrated, to get the poses of the rendering.
The model is completely unwrapped
The model is organized on layers.
All objects,are smootheable and easily editable (turbosmooth)
The poses are not included
File basic in rest modeling pose
File with rig
1 target morph of the smile.
Teeth and tongue
Eyes with eyelashes
Texture hair (color and alpha),
Hairs does not require additional plug in.
Lighting and environment
Textures combined in the fast skin material.
Overall, subdermal,bump, specular (2048x2048)Face,body and legs,arms.
3 ID material:Face,body and legs,arms.