Giant Anteater

Royalty Free License
- All Extended Uses
Included Formats
Sep 10, 2012
CheckMate Pro Certified
Maya 2012 mental ray 3.9.1.36
OBJ 2012
Autodesk FBX 2012

Don't see the file format you need?

Free File Format Conversion

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:686318
Published:
Geometry:Polygonal Quads only
Polygons:8,322
Vertices:8,471
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2011
Currently sells 106 products
Achievements:
Product Rating
Unrated
Description
Giant Anteater 3d Model.
Completely UV mapped , smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.

This 3d model respects these general characteristics of the real animal :

Very leongated skull , no teeth , jaw opens only slightly to allow long tounge to slide through small mouth . Small , rounded ears. Walks on the ends of the metacarpals of the hand , especially the outer metacarpals ( the fingers and their claws are flexed inward) and on the sole of the foot. Five digits on hand with claws , except outer digit. middle digit has largest claw. Foot has five digits, all with small claws. Narrow body , large hairy tail.

The model is built in real world scale.

---------------------------------
High resolution textures:

anteater_color 4096 x 4096 (TGA file format)
anteater_bump 4096 x 4096 (TGA file format)
anteater_specular 4096 x 4096 (TGA file format)

-----------------------------
      
Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront) - only geometry no hair
.FBX (Autodesk) - only guides curves for hair


--------------------------

This model has a clean geometry.

Faces and vertices count:
anteater_L_eye number of faces = 224
anteater_L_cornea number of faces = 208
anteater_R_eye number of faces = 224
anteater_R_cornea number of faces = 208
anteater_tounge number of faces = 100
anteater_body number of faces = 4066

- extracted geometry used as emitter for the Maya Hair Systems:

L_anteater_fur_emitter number of faces = 1646
R_anteater_fur_emitter number of faces = 1646

total faces count : 8322
total vertices count : 8471

--------------------

light rig setup
- 1 spot light used as key light
- 2 directional lights used as fill light
- 1 groundplane number of faces = 100

--------------------

The fur was created using the 'Maya Hair' ; set with static simulation . No extra plugin is needed to render the scene in Maya. In the download a FBX file format with all the curves is included , that can be used as guide curves in other application to render the hair.

----

The forest background image in the presentation images is not included in the download.
Related Products
More Products by Artist