Football Player White Male No Rig

Royalty Free License
- All Extended Uses
Included Formats
May 31, 2013
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D 9.6 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Softimage 7.5 Default Scanline
3DS
OBJ
Football_Players_PSD_originals.zip
PSD originals of uniform textures

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3D Model Specifications
Product ID:728429
Published:
Geometry:Polygonal Quads/Tris
Polygons:20,798
Vertices:22,488
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 54 products
Achievements:
Product Rating
2 Ratings Submitted
Description
This is a concept 3D model of football player character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710777.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geometrically modeled haircut, alpha maps used. Haircut object should be hidden when the helmet is on, in order to avoid the hair come through the helmet. All objects come unhidden by default for all file formats.

3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

The geometry type for LightWave and Softimage files is: Polygonal Quads only.

Model is built to real-world scale. Units used: Centimeters. The character is 190 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).


....::: TEXTURES :::....

Total number of textures is 33. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 65 MB.
PSD originals of uniform textures are available for download under 'Other files'.


....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 20,798 faces and 22,488 vertices
   - Subdivision iteration 1: 83,752 faces and 86,684 vertices

.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format):
   - LOW: 22,566 faces and 25,581 vertices
   - HIGH: 110,002 faces and 116,610 vertices

.3DS format (includes two files):
   - LOW: 44,830 faces and 27,396 vertices
   - HIGH: 220,002 faces and 121,065 vertices


....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 38 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 05 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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