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Beau_GMAX.zip

by JKLM
$21.75$16.32
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bristol", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
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3D Model Specifications
Product ID:167013
Published:
Geometry:Polygonal
Polygons:2,651
Vertices:2,353
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since March 2001
Currently sells 35 products
Achievements:
Product Rating
5 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "bristol", is not affiliated with or endorsed by the original rights holders.

Description
Originally created for the online flight simulation, Target Rabaul, this is a low-polygon model of a Bristol Beaufighter Mk1f. The zip file contains a text file with links to websites that provide tutorials for converting this shape to fly in the Microsoft Flight simulator products. Software from FS2002 Pro is required to complete this process. PhotoShop 5 files that were used to create the texture maps have been included.

Originally designed for the online flight simulator, Target Rabaul, this is a low-polygon model of a Beaufighter Mk1F. The textures are loosely based on the markings of RAAF squadron no.30., based at Port Morseby, 1943.

A text file with a list of web sites with tutorials on how to covert this shape into a plane that can be flown in Microsoft's Flight Simulator programs is included. A copy of Microsoft's Flight Simulator 2002 PRO is required to have the software program to complete this process.

All control sufaces have been modeled separately. Damage liners have also been modeled and textured.

A copy of the original PhotoShop files (version 5) that were used in making the texture files are included.

A text file that has a letter key to identifying the different areas of the texture map has been included.

Because different flight sims have different naming conventions, the parts have been left in their original state. The modeler will have to re-name the different parts to get the shape ready for their favorite sim.

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