....::: NOTE:::.... **Due to file size limitations, the product has been split up into different files.
**You can use Subtool Master in zbrush to merge the upon purchase. Step by step instructions on how to merge files with subtool master included with product purchase.
....::: FILES:::.... All the files mentioned below have been zipped for download and are a 1/3 less the size that has been specified below.
1. FemaleSoldier.ztl (908 MB)
2. Pouches_and_Canteen.ztl (869 MB)
3. Tactical_Gloves.ztl (390 MB)
4. Beretta_and_Holster.ztl (1,174 MB)
5. FNSCAR-L-CQC.ztl (1,125 MB)
6. FNSCAR_Accessories.ztl (1099 MB)
....::: .POLY COUNT :::....
SOLDIER WITHOUT ACCESSORIES :::.... TOTAL SUBTOOLS: 22 ALL LOW (SubD 0) = 64,505 polys 65,721 verts ALL HIGH (SubD 7,8 etc) = approx 32 Million
POUCHES & CANTEEN :::.... TOTAL SUBTOOLS: 17 ALL LOW (SubD 0) = 39,698 polys 39,961 verts ALL HIGH (SubD 7,8 etc) = approx 72 Million
TACTICAL GLOVES :::.... TOTAL SUBTOOLS: 1 ALL LOW (SubD 0) = 1,402 polys 1,406 verts ALL HIGH (SubD 7,8 etc) = approx 22 Million
BERETTA & HOLSTER :::.... TOTAL SUBTOOLS: 23 ALL LOW (SubD 0) = 309, 061 polys 310,171 verts ALL HIGH (SubD 7,8 etc) = approx 117 Million
FNSCAR & ACCESSORIES :::.... TOTAL SUBTOOLS: 95 ALL LOW (SubD 0) = 113,325 polys 110,577 verts ALL HIGH (SubD 8,9 etc) = approx 260 Million
The model with all its subtools at the highest subdivision level is probably only useful for baking maps or 3d printing(model must be welded and cleaned up for 3d printing).
**When All the above zbrush files are merged, the resulting zbrush file will be over 3 gigs and will consume a lot of memory. Be mindful of using the ALL HIGH command in Zbrush if you do not have a machine with a lot of memory.
....::: .ZTL DETAILS :::.... Product is provided in .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of any subtool can range anywhere from 1 to 10 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
....::: UV MAPPING :::.... Officially none of the meshes have been UV mapped. If you find any UV mapping on meshes it was done for the purpose of micro detailing and has not been polished.