Katherina Rigged Character

Royalty Free License
- All Extended Uses
Included Formats
Apr 29, 2016
CheckMate Pro Certified
3ds Max 2013 mental ray
ZBrush
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:882993
Published:
Geometry:Polygonal Quads/Tris
Polygons:38,187
Vertices:42,749
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2012
Currently sells 149 products
Achievements:
Product Rating
19 Ratings Submitted
Description
3D model of a fantasy woman created in 3ds max 2013 and zbrush 4R6 and ready for animation.
Low polygonal and symmetrical topology created with 3ds max and rendered with mental ray.

- rigged using bones (65 bones) and skin
- poses included at key 10 (initial T pose at key 0)
- realistic SSS (Sub Surface Scattering) skin shaders
- arch & design materials used
- scene objects are individually named and organized by layers/groups


INCLUDED:
- 3ds max 2013 file
- ztl, obj, fbx and 3ds formats (some might not support rigging)
- 38 texture maps
- Katherina's body
- evening dress
- dress and hair accessories
- shoes
- mouth interior
- hairstyle


POLYCOUNT (38187 polys, 42749 verts)
Body (11112 polys, 11498 verts)
Dress & accessories (18326 polys,19646 verts)
Hairstyle (7824 polys, 10912 verts)


MAPS
Body: diffuse, bump, specular and subdermal (4096x4096)
Dress: diffuse, bump, specular, normal and displacement (4096x4096)
Hairstyle: diffuse, bump, specular and opacity (4096x4096)
Shoes: diffuse and bump (4096x4096)
Hair tie: diffuse, bump, specular and opacity (2048x2048)
Collar: diffuse, bump and opacity (2048x2048)
Earrings: diffuse, bump, specular and opacity (1024x1024)
Dress feathers: diffuse, bump, specular and opacity (512x512)
Mouth: diffuse and bump (4096x4096)
Eyes: diffuse (1024x1024)
Ribbon opacity (2048x2048)
Eyelashes opacity (2048x2048)
Hdri environment map


The model was only tested in 3DS Max and the results may not look the same depending on the program used.
Due to Mental Ray render engines ability to read opacity level, model may cause errors when rendering, that will have no effect on model, program, or usage of the model

Don't forget to check out other models also by clicking on my name. Thanks.
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