Tinker Bell

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "disney", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2014 mental ray Mental ray
OBJ
Autodesk FBX
Sub2_FXB.rar
Subdivision 2 FXB
Sub2_MA.rar
Subdivision 2 MA
Sub2_OBJ.rar
Subdivision 2 OBJ
Sub3_FXB.rar
Subdivision 3 FXB
Sub3_MA.rar
Subdivision 3 MA
Sub3_OBJ.rar
Subdivision 3 OBJ

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3D Model Specifications
Product ID:982647
Published:
Geometry:Polygonal
Polygons:6,134
Vertices:6,251
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2015
Currently sells 3 products
Achievements:
Unrated
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "disney", is not affiliated with or endorsed by the original rights holders.

Description
BEGIN YOUR FAIRY TALE...
High Quality Fairy, ready for close up and HD renders. An example image is included ready for games animation presentations and much more !


M E S H   T O T A L S
Low poly / Subdivision level: 6251 Verts, 6139 Faces (Displacement map and Normal map included)
Medium poly / Subdivision level: 10910 Verts, 10764 Faces (Displacement map and Normal map included)
Hight poly / Subdivision level: 16483 Verts, 16404 Faces (Original mesh no maps necessary)
(All subdivision meshes are easily combinable between each other)

T E X T U R E S   A N D   M A T E R I A L S
Preview images rendered with Mental Ray, but the textures and materials are ready to be rendered with no additional plug-ins (Basic Maya Materials Used For Mental Ray).

TEXTURE FORMATS AVAILIBLE
JPG - PNG



G E N E R A L   S P E C I F I C A T I O N S
Created with Maya 2014
Clean mesh edge loops, only quad and minimum triangles.
Objects, Materials and Textures use descriptive and unique names

For any question request or support please turn to the instructions in the manual.
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