All Quads geometry (from poly spheres) of eyelashes and eyebrows with maya skeleton to allow easy placement on your character(s). Save yourself those 6-8 hours or artist time to model and rig a similar asset. This was used for stills rendering in a standard VFX pipeline. Maya scene file includes combined poly geo and standard rig. Poly counts are unsmoothed and will jump to 1m+ as needed. It's intended for rendering so not a game asset out of the box.