A pack of 12 classical european buildings with fully modeled interiors.
The models works great for both offline renders and real time rendering such as in game engines. The models are apt for both interior and exterior use as well as dialog between the two. The doors and window models(with exception of the front display windows and over door windows of the first floor) are all able to be moved, repositioned or removed entirely and the building will remain water tight.
Texture maps: The entire file package consists of 4 different texture maps, one for the interiors at a size of 4096x4096pixels, two different* maps for the exteriors both at a size of 4096x4096pixels and one texture map at 1024x1024 for the fire esacpes. *One of the two exterior texture maps is a slight variation of the same map To fit the City_Building01V# and City_Building01V# building series. Clear and concise instructions on which exterior map goes where is provided in the README.txt file in the textures folder.
Mesh Objects: All the models are divided into multiple mesh object that are clearly named.
Origin, Rotation, scale and position: The origin, rotation and positon are all at 0,0,0. The scale for all object are 1,1,1.
Native file format: All the models are originally modeled in blender and the .blend format.
All previews were rendered using the cycles rendering engine.
Real world scale: All the models are made with real world scales to ensure that they look like the real thing as well as being easily adapted to a wide variety of project needs.