This is an entrance of an old Asian temple in ruins, it's very modular and could be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like 'bend' or braking it down to several smaller elements and rearrange them in different ways.
It also incorporates a detached door that could be moved for animation.
This geometry is meant to be used with a self illuminated shader also known as a 'surface shader' or an 'unlit shader' regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.
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