- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "buell", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
This model has enough detail to be your characters getaway vehicle, but it is lightweight enough to park outside of your latest architectural presentation.
The textures for each paint job are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. The Photoshop textures have layers so you can easily edit the included graphics or colors. There is even a hand painted occlusion layer which can be turned off. The textures are 4096x4096 and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any UV Leaking.
This model was developed with real time rendering engines in mind, so the model is compatible with single sided rendering. (aka: back face culling)
This model was fabricated in Cinema 4D so as an added bonus, the Cinema 4D users that purchase the native format of this model will have access to 2 Xpresso Sliders in the Attributes Manager when the bike is selected. It will control the handlebars turning and the kick-stand. For the other formats, the bike is included in a neutral pose. The Maya, C4D, Collada, VRML & FBX formats have correct pivot points for animation; The 7 Objects are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Front Wheel, Rear Wheel & Kick-Stand. All the formats have this breakdown also.
ALL file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
Technical Note: This model was designed with a Phong Smoothing angle of 60 degrees (also referred to as Normal Smoothing or Normal Softness) so this would be your optimal setting in your 3D software.