She was ship-rigged, and sturdily built with a capacious hold. Despite not being very fast
her flat-bottomed hull was well-suited to sailing in shallow waters and more importantly for
her proposed use, she was, like other colliers of the north-east coast of England, designed to
be beached. Her overall length was 32.3 m (keel 27.7 m), beam 8.9 m, and she weighed 400 tonnes (397 tons)
It consists of Hypernurbs-Objects, Instances, and symmetry objects. The sail rigging is done with
SweepNurbs objects. So you will have maximum control with minimun Polygon count. Scene Informations are:
Memory: ca. 3567 kbyte
Points: 16400 (636006)
Polygons: 12292 (571608)
Objects: 536 (3991)
Texture count: 30
(Watertex is included.)
For the file is very complex a readme file is included with the file structure and some useful tips to optimize
The model will work for closeups as well as for far distance Renderings.
It is a typical bark of the 18th century. So You can take it for
any purpose like merchant-or pirate ships as well.
Feel free!! Be your own captain.