A destroyed subway pillar that was modeled in 3D Studio Max and baked after a high poly sculpting in Zbrush. This model would be perfect for an in-game asset. It's a pretty low poly model that looks very detailed with the normal's map applied. I threw in a texture map, normal's map and a specularity map to provide all your visual needs. I also gave you an Obj, Fbx, and Max file for the 3D model. Hope you enjoy.