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Texture maps are provided for Colour (2048) Specular (2048) and Normal (4096) JPEG maps.
A variation of specular maps are provided to give the impression of either leather or satin materials.
The textures will need to be remapped in your chosen 3D application.
With animation in mind, I have made it easy to extract the buckles and fasteners from the mesh which will bring the polygon count to about 2000. They have been grouped together within the UV map.
Please feel free to view the high resolution renders below.