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Mahogany Coffee Table

$39
or
Royalty Free License
- All Extended Uses
Included Formats
Jun 15, 2016
CheckMate Lite Certified
3ds Max 2016 V-Ray 3.30
3ds Max 2013 Default Scanline
FBX 2013
OBJ
3D Studio

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3D Model Specifications
Product ID:1042609
Published:
Geometry:Polygonal Quads only
Polygons:698
Vertices:700
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2016
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
-- Originally created with 3Ds Max 2016

|| SPECS ||
- Model is a set of 3 objects
- 698 polygons(700 vertices) without subdivision
- 2,672 polygons at subdivision level 1
- 10,568 polygons at subdivision level 2
- 42,152 polygons(42,154 vertices) at subdivision level 3
- Preview images rendered with 3ds Max Vray
- Realistic wood material setup for Vray
- All texture files are in png format. They are located in a separate zip file. Texture dimensions are:
- 2048 x 2048 diffuse map
- 2048 x 2048 dark diffuse map
- 2048 x 2048 luster(reflection) map
- 2048 x 2048 roughness(glossy) map
- 2048 x 2048 height(bump) map
- 2048 x 2048 normal map (jpg)

|| GENERAL CHARACTERISTICS ||
- Clean mesh edge loops, quad only
- Model has real world scale and is centered at 0,0,0 (Width 57cm, Length 114cm, Height 47cm)
- Objects, Materials, Textures use meaningful names (stripped texture path names)
- Scene objects organized by layers
- VRay render plugin needed (not required in other formats)
- Complete scene included to render the preview images


N.B.The 3DS Max Vray format was used to render the thumbnails. The complete scene has been included in this file. All that is required is to extract the the texture files. There's one version of 3DS Max that has been set up to render without VRay. The model is also available in 3ds, fbx and obj with zero subdivision levels.


|| SETUP ||
- Unzip the texture files and place them right next to the model
- To change background, assign Studio-Reflect(Dark) or Studio-Composite(Light) material to the Studio object
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