Angela-Merkel-Portrait

Royalty Free License
- All Extended Uses
Included Formats
Dec 18, 2013
CheckMate Pro Certified
Cinema 4D 15 Studio Advanced Render 15 Studio

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3D Model Specifications
Product ID:786576
Published:
Geometry:Polygonal Quads only
Polygons:10,734
Vertices:11,002
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2001
Currently sells 79 products
Achievements:
Product Rating
6 Ratings Submitted
Description
This is a 3D-model of Angela Merkel ( bust ) built to real-world-scale (1unit = 1cm)
It is a 3D-portrait of a real person and is highly detailed to be usable in closeups.

The model was created with CINEMA 4D Release15 Studio and needs the 'Hair-module' to render correctly.

Some of the thumbnails show a base underneath the bust. This base is NOT included.

The Model consists of 27 objects:

1 Necklace: 272 Vertices, 272 Polygons (all Quads)
22 Beads: 72 Vertices, 72 Polygons (all Quads) each
1 Jacket: 2284 Vertices, 2126 Polygons (all Quads)
1 T-Shirt: 306 Vertices, 266 Polygons (all Quads)
1 Angela-Merkel-Bust: 5122 Vertices, 5078 Polygons (all Quads)

2 Eyeballs: 717 Vertices, 704 Polygons each (640 Quads, 64 Triangles)

Total: 11.002 Vertices, 10.734 Polygons

All Objects are UV-Mapped (non overlapping) and use these included textures:

Angela Merkel Skin_Color.jpg (4096 x 4096 pixels)
Angela Merkel Skin_Specular.jpg (4096 x 4096 pixels)
Angela Merkel-Normals.jpg (4096 x 4096 pixels)
Angela Merkel-JacketBlue.jpg (4096 x 4096 pixels)
Angela Merkel-Jacket_Normals.jpg (4096 x 4096 pixels)
T-shirt_Color.jpg (2048 x 2048 pixels)
Pearl_Diffusion.jpg (256 x 256 pixels)

The Model of the eyeballs:

(also available separately at Turbosquid. Just search PictureFactory)

Each eye of this model contains 5 separate objects (Cornea, Sclera, Iris, Pupil, IrisRing).

The opening and closing of the irises can controlled by a slider (user data of the object 'Eyeballs'). When you rotate the right eye ('R-Eye-Ball') the left eye will rotate accordingly.

The following bitmaps for each eye are used and included:

Sclera_Alpha.jpg
Sclera_Color.jpg
Sclera+Cornea_Bump.jpg
IrisRing_Alpha.jpg
Iris_Color.jpg

All maps for the eyeballs are 2048 x 2048 Pixels in size.

The zip-file contains the ready to render scene including the stage, lights and the camera used to render the main-thumbnail.

Thumbnail-images are rendered with the CINEMA 4D Release15 Studio. Global-Illumination, Ambient Occlusion and Hair-Renderer are used.

No third-party renderer or plug-ins needed.
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