This is a model representing my fictional character creation.
Originally sculpted with ZBrush 4R6 and distributed in Autodesk Maya (version 2016) with retopology process. The subject has been polypainted and textures baked with proper resolution (4096px X 4096px).
|| USAGE ||
This model was designed for use as a real-time asset in a videogame, simulation, showcase or short CG movie. This model is also suitable for use in broadcast, film, ,advertising, etc.. This model has a clean topology with NO overlapping Uvs and for that it helps the rig process with ease. The model is centered in coordinates (0,0) and the units are centimeters.
|| SPECS ||
The model has poly: 13534 and verts: 13774 UV is unwrapped and there is NO overlapping. The product contains Textures: diffuse map and the normal map (both 4096px X 4096px) There is the maya file (version 2016), the fbx file and the obj file and the textures. Final images are rendered in Maya 2016 ( with mental ray renderer) and in Zbrush Bpr. This model contains Standard materials.
|| PRESENTATION IMAGES ||
All preview images are rendered with Mental Ray for Maya (version 2016) and with Bpr inside of Zbrush (versione 4R6) Product is ready to render out-of-the-box. Basic LIght setting are included in the maya file.
|| TEXTURES ||
4096x4096 PNG ([X]) Main diffuse Pass (colors) 4096x4096 PNG ([X]) Normal Map Materials use the forementioned textures. The main diffuse texture is created from the polypaint activity inside of Zbrush. The normal map is the result of the details sculpted on the high-res model.
|| GENERAL ||
Model is built to real-world scale Units used: Centimeters. No third-party renderer or plug-ins needed