Low poly of Cartoon Mushroom Village made with 3D Studio Max
The scene contains all the objects visible in the presentation picture, for ALL formats:
- 6 diffrent shapes of mushroom - The ground. - The bush. - The flowers. - the stonewall. - The wheelbarrow. - the well. - the fork. - The grass - The scale
In the .Max file, the grass is made with the plugin Hair and fur, included into the standard tools of 3D Studio Max, and converted into mesh for the exchange formats (.obj, .fbx) The lights are set for volumetric light effect. You just need to put the mushrooms and the different objects where you want and ajust the camera. No special render engine needed, just unzip and render.
The mesh is clean and quad only. The polycount (456666) concerns the amount of ALL objetcs. Mushrooms have an average of 5000 polygons.
All parts of mushroom (door, windows, etc..) are separated objects, so you can use them separately (open, close ...) this model is perfect for game, animation, or illustration. Textures are large enough to be used with a close view.
Textures and materials are included into each archive. available formats: (.Max 8, .Obj, .fbx)