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|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
body color- 4096x4096
body bump - 4096x4096
eyeball color - 512x512
eyeball bump - 512x512
gum color- 2048x2048
gum bump - 2048x2048
This pack includes all the following formats:
.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)
The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya2011(ma/mb), OBJ AND FBX formats polycount (quads) (including eyeballs/teeth/tongue/gum): 17140
The main bear mesh is 12904
SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore)
--4 different hair systems.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
The model is provided in the standard T-pose
NO POSTWORK ON THESE RENDERS (MENTAL RAY)