Model of a Black Bream/Sea Bream, modelled in 3D max 2009, includes diffuse, bump and opacity maps.
2180 polygons Texture resolutions: 3000x3000
Includes 2 animated Max scenes. One is of the fish animated using a decayed wave spacewarp and pointchaching for a simple swimming loop, can easily reactivate spacewarp binding, edit scale, speed, decay etc then resave the pointcahce.
second Max scene uses this pointcached model as instanced geometry and a proceduraly animated path in a particle flow, to create a shoal of 750 fish swimming about, can easily tweak Pflow to effect speed, number of fish, path etc
Inlcudes 2 Pointcache XML and MC files, 30frame and 500frame durations
May need to reconstruct materials using supplied textures if importing into a 3d app different to Max