Low Poly Boy Cartoon Character Rigged Full texture character UV mapped and unwrapped for all object Only quads poly SSS material for the face and arms Maya edge flow Custom rigged Python script for default pose Rendered with mental ray(final Gather On) real work scale (cm) 125 approx. clean scene (no errors at opening)
polyCount : poly 5958 , vert 6155
polyCount : poly 32.598 , vert 33.467
-Global control (allow to scale the character at any size) -independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls) -Torso FK-IK system -Leg twist (upper-lower), Arm twist (lower). Turn them on/off as you need with custom attribute -Face GUI (Graphic User Interface) -24 blend shapes (15 expression) (9 extra blend shapes) -Many controls for the foot like (foot roll, toe flap, sideToside, heel twist, etc) -Space-switching for eyes(head-world) -Space-switching for the head (neck-torso-COG-world). -Clean rig, hidden and lock unnecessary objects and attribute -Good naming conventions
TEXTURE AND MATERIALS
All texture are jpg format and 4k(4096x4096) The face and arms has SSS material(misss_fast_skin_maya). All other materials are standard maya material (blind,lambert,phong)
The Native format has the geometry, the rig, lights, camera and all texture and materials
The obj format has all the geometry (default pose) included blend shapes, all texture and the mtl. files. No sss material for the face and arms.
The fbx file has only the geometry (default pose) and all blend shapes.
**The light rig used for preview images is not included, but the file does include the light rig used for first three images (signature and context)