A medium poly door, ideal for higher detail games or simulations. The poly and vertex counts are for the entire scene. Each part has reasonable face counts, as you will see from the detail images.
All images are real-time in the blender GE.
Most of the file size is textures, which I left large for flexibility. AO baked, but the AO is on a separate texture channel. Two materials, wood and iron.
Textures for both wood and Iron:
-2048 px sq diffuse + normal maps, tileable
Important textures are png. Others are jpg.
Change out the base wood or iron textures remove the grunge, add more etc. Very flexible.
Textures are packed in the file and included in a separate zip.
Please have a look at the huge screen shots, which are in a zipped file.