Ekranoplan Beriev VVA-14

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- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "beriev", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 Default Scanline
Blender
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:854308
Published:
Geometry:Polygonal Quads/Tris
Polygons:33,828
Vertices:35,120
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2012
Currently sells 305 products
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Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "beriev", is not affiliated with or endorsed by the original rights holders.

Description
Bartini Beriev VVA-14

The Bartini Beriev VVA-14 Vertikal`no-Vzletayuschaya Amphibia (vertical take-off amphibious aircraft) was developed in the Soviet Union during the 1970s. Designed to be able to take-off from the water and fly at high speed over long distances, it was to make true flights at high altitude, but also have the capability of 'flying' efficiently just above the sea surface, using ground effect. The VVA-14 was designed by Robert Bartini in answer to a perceived requirement to destroy United States Navy Polaris missile submarines.

The shapes and proportions of the objects are accurate. Following the original plans.


In Blender 3D
Selecting the object named CONTROL (parents). Change the size, position and rotation of the whole.
Ready for animation. Ready to render. Textures, materials, lights, camera included.

In OBJ, MAX and FBX format.
In the OBJ, MAX and FBX format all properties are maintained. The meshes of the objects are independent.
Materials and textures included.
The ZIP file contains: OBJ file, MTL file, and original texture map JPG

Optimized for integration in real environments and for close-ups.
HD shapes with the minimum possible number of polygons.
Quad topology.
Ready to render.
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