Azawakh

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2008 V-Ray 1.5 ??5
OBJ 2008
3DS 2008
Autodesk FBX 2008

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3D Model Specifications
Product ID:740927
Published:
Geometry:Polygonal
Polygons:10,730
Vertices:11,108
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 614 products
Achievements:
Product Rating
Unrated
Description
High Detailed Realistic Azawakh dog.
Modeling in 3ds max 2008 and rendered with Vray 1.5 RC5.

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This scene is Ready to render with Vray settings.
Clean topology based on quads and tris.
This model is ready to be rigged and smoothable.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
The maps are in the. max .zip.
Based on subdivided geometry (turbosmooth).
Real world scale of the model - 75 cm.
Body,eyes,eyebrows,whiskers are modeled separately.

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High resolution textures (color and bump maps are .TGA):

color (4096x4096)
bump (4096x4096)
eye_color (900x900)

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Polycount (max/3ds/obj/fbx):

body
turbosmooth = 0 Verts 5260
                               Faces 5278
turbosmooth = 1 Verts 21080
                               Faces 42056


turbosmooth = 0
body,eyes,eyebrows,whiskers = Verts 11108
                                                            Faces 10730
turbosmooth = 2 render level
body,eyes,eyebrows,whiskers = Verts 92312
                                                          Faces 178736

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On these renders the post work is only the gradient background,made in photoshop.

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NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.

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