This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2013 (now updated to 3ds Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (2 Objects)
|| Geometry ||
2480 Total Tris
1256 Total Polys
1344 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Large vent: W:26'''' x L:26'''' x H:37''''
Small vent: W:8'''' x L:8'''' x H:21''''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in the Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
2048x2048 diffuse, specular, gloss and normal maps
Textures in .tga format
Model texture paths are stripped
The Photoshop CS6 source file with named groups and layers is also available as a separate download upon purchase
One final note: Unfortunately there''s no universal standard for normal map orientation between game engines. If the normals don''t look correct try inverting the green and/or red channels of the normal map in an image editor.