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Jan 30, 2013
- other formats with simple, named materials.
- in .max file you can change level of detail by increasing/decreasing mesh smooth.
- model in max, obj and lwo without meshsmooth/subdivision / in 3dsmax ms is set on 2 for renders
- model in fbx and 3ds converted with meshsooth x1 = 240 000 poly / 400 000 vertices
- preview renders in mental ray with mesh smooth x1.