Alcatel Pop 2 (4.5 inch)

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "alcatel", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2013 V-Ray 2.3
3DS 2013
Autodesk FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:906277
Published:
Geometry:Polygonal
Polygons:16,670
Vertices:18,980
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since December 2009
Currently sells 614 products
Achievements:
Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "alcatel", is not affiliated with or endorsed by the original rights holders.

Description
Alcatel Pop 2 (4.5 inch) mobile phone.
High-detailed.
Modeling in 3DS Max 2013 and rendered with VRay 2.3


ALCATEL_OT_POP2_max.zip contains 2 .max files:

1:ALCATEL_OT_POP2_render_Vray.max
The preview scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

2:ALCATEL_OT_POP2_turntable.max
Vray turntable animation scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.


Textures:

01.ALCATEL_OT_POP2_homescreen.jpg    - 650x1150 px.
02.notebook_pano_lighting.hdr         - 1700x850 px.
03.notebook_pano_reflecton.hdr       - 1700x850 px.

Fully detailed, textured model. Detailed enough for close-up renders.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 18980 vertices,16670 polygons.
With Turbosmooth on=2 : 163250 vertices, 312260 polygons.
No postproduction on the preview renders.



NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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