Low Poly, Game-ready, UV-unwrapped AIM-9L Sidewinder AAM Air-to-Air Missile 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.
PROMO IMAGES: the first image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format), the second image has been rendered in Cycles for Blender 3D 2.7x; in particular, you can find 13 promo images in this description: * nr. 1 rendered in Cycles; * nr. 2 rendered in V-Ray Adv 2.30.02; * nr. 3-4-5 rendered in Cycles; * nr. 6-7 are wireframe images; * nr. 8-9 are screenshots from the Blender 3D scene, showing the UV Layout; * nr. 10 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02; * nr. 11 is a screenshot from Unity 5;
Formats included: 3DS, FBX, OBJ, uasset (Unreal 4, migrated folder; see preview images), unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 10241024; PBR Textures made with Substance Painter 2.