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Jun 12, 2010
All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.
1024 x 1024 game textures for all 18 cars and drivers from the 2007 series are included, plus the layered Photoshop file used to produce them, which includes layers for body colour, decals, trim, etc.
All formats included two scenes, one with the driver posed in the car with hands on the wheel, and one with just the driver posed neutrally (standing). The MAX versions have a character studio biped and 'fig' files for the two poses, while the GMAX and 3DS have the driver posed but collapsed to an editable mesh.
The track used in the renders is also available to buy - search for 'spa francorchamps'
car - 11,212 polys / 5962 vertices
driver - 920 polys / 462 vertices