Model includes a box of .50 BMG ammunition, fragment of machine-gun ammo belt and a few cartridges separately. Cartridges in ammo belt is a bit simplified in order to save faces, but look similar. This is important when using the model in the game industry. Cartridges that standing alone is fully modeled that allows to use it as the spent case, ammunition or projectile in 'flying bullets' effect. Model made by the actual size from real drawings. The units in the file '50MG.max' is millimeters, so even when scaling all the proportions of the 50 BMG cartridge will be saved.
Product includes the following files:
'50MG - presentation scene.max' - scene with a camera and a light source which used for screenshots. '50MG.max' - scene with an ammunition box, an ammo belt and some cartridges separately. '50MG.obj' - port from '50MG.max'. '50MG.3DS' - port from '50MG.max'. '50MG.FBX' - port from '50MG.max'.
General statistic: 14517 faces. 15526 vertices.
One cartridge: 841 face. 823 vertices.
One shellcase: 521 face. 521 vertices.
One bullet: 320 face. 302 vertices.
Also the archive includes layered texture in .PSD.