DESCRIPTION: Futuristic container. Model ready for uses in games and been tested in Unity3D engine. In other products you can find other variations of this container and also all of this containers will be included in large containers pack. Main goal – make a set of models with very primitive geometry, but with very detailed textures which can be looks well even after resize.
Materials used like skins. Model of crate is one, but variations of materials is three.
TECHNICAL INFORMATION: Package included one model of crate with 9 medium-resolution textures (1024x1024). One model and three materials (each material have a three texture – diffuse, normal, colored specular). Two Omni lights source (can be removed and model still looks well). Standart 3D Studio MAX render, without any external renderers or specific technical solutions. Model is ready for import in game. In scene with three crates also used Skylight for light ambient-occlusion. In scenes with one crate only two standart lights.
On thumbnails you can see model with texture resolution 1024x1024, size of thumbnails are 1200x1200. As result some of models can looks like a something blured.
COUNTS: Polygons: 90 Vertices: 80
ADDITIONAL FORMATS: Native file format is 3D Studio Max 2010, but for best integration in package included versions of this model in OBJ and FBX formats.
OBJ and FBX included only model geometry. Lights, cameras and other specific sources exported from 3D Studio MAX can work with the other different software uncorrectly. Textures after import this OBJ and FBX in different software you can assign manually. Hope you understand why I do it. I apologize for any inconvenience that this causes.
NOTES: 1. Exported formats has no bugs, UV works correctly. Obviously there is no light in additional formats. 2. Like all my scenes this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Object has assigned only one material so there is no annoying Multi/Sub-Object materials. 3. Each scene used standard lights and you have no problems with the external specific renders. Just open scene and made a click on the render icon. 3D - it's easy.