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Exotic Grape Fruit Realistic

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2
3ds Max 2009 Default Scanline
3ds Max 2009 V-Ray 1.5 SP4
Other obj
Other obj
3D Studio

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3D Model Specifications
Product ID:917292
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since March 2005
Currently sells 977 products
Product Rating
- V-Ray and standard materials
- Hi-Res Realistic product
- Compatible with 3ds Max 2009 and higher versions.

Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains:

Diffuse 8192*8192px TIF
Normal 8192*8192px TIF
Displacement 16bit 8192*8192px TIF
Displacement 32bit 8192*8192px EXR (in 2012 version)

- Different formats avaiable (max, obj, fbx, 3ds)
- Correctly scaled accurate representation of the original object, no additional work needed.

Present with texture is also decimated version of original hi poly mesh of few milion polygons. The present decimated version has around 50 000 polygons (tris).

Present is also Hires original version of few milion polygons (tris)

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
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