M67 Frag Grenade

Royalty Free License
- All Extended Uses
Included Formats
Nov 28, 2012
CheckMate Pro Certified
3ds Max 2010 mental ray
M67_HP_MAX2010.zip
M67 high-poly source model
2048x2048_M67_PSD.zip
Hi-Res PSD textures file
M67_MAX2010_DX.Mat.rar
DirectX Materials Set Up

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3D Model Specifications
Product ID:705136
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,835
Vertices:3,703
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2006
Currently sells 43 products
Achievements:
Product Rating
2 Ratings Submitted
Description
Originally modeled in 3ds MAX2010. Final images rendered with Mental Ray and taken from 3ds max and Unreal Development Kit (UDK) editor viewports.

It's intended for game developers to use it in AAA FPS titles.

Features:

- High quality model - correctly scaled accurate representation of the original M67 Frag Grenade.
- Model is fully textured with all materials applied.
- Realtime standard 3ds MAX2010 shader set up
- All textures correspond to game engines requirements.
- Source PSD and source high-poly model attached.

Scale: millimeters

Model is represented in 3 states.
Details and textures are separated to combine needed state.

***
State 1. (The safety clip's blocking the safety lever)

Polys: 3035
Tris: 5612
Verts: 2858

Objects:
- Grenade_M67_body
- Safety_lever
- Safety_pin
- Safety_clip

***
State 2 (The safety clip's removed, ready to combat)

Polys: 2689
Tris: 4928
Verts: 2514

Objects:
- Grenade_M67_body
- Safety_lever
- Safety_pin

***
State 3 (The safety lever and safety pin removed, just before to blast)

Polys: 1361
Tris: 2405
Verts: 1258

Objects:
- Grenade_M67_body
- Striker

***
Textures:

M67_DM_S1_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 1
M67_DM_S2_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 2
M67_DM_S3_1024.TGA, 1024x1024, Diffuse Map with ambient occlusion baked for the state 3

M67_NM_1024.TGA, 1024x1024, common Normals Map
M67_SM_1024.TGA, 1024x1024, common Specular Map

***
Bonuses:

1. High-Resolution (2048x2048) .PSD texture with separated layers that helps you to 'customize' your own colors, scratches etc.
2. High-Poly M67 Frag Grenade mesh that you may need if you decided to change topology, poly-count, make LODs etc.

***
Issues:
Some smoothing issues may take place when render with default 3ds max Scanline and Mental Ray renderers. That's because the Normals Map has been created for correct appearance in realtime DirectX and UDK shaders.

Hope, it'll save your time and money.
Please do not forget to rate it :)
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