All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.
Materials include 1 for glass, 1 for chrome (mirrors) and 2 textured materials, 1 reflective and 1 non reflective, ready for adding realtime reflections. No multi-subobject materials are used.
All parts are textured using 1 1024x1024 texture page, which is provided as a JPG in the 6 official colours. The Photoshop file used to produce them is also provided, which includes layers for body colour, decals, trim, etc.