Penny Cartoon Rigged

Royalty Free License
- All Extended Uses
Included Formats
Dec 28, 2015
CheckMate Pro Certified
Maya 2015 mental ray 2014
Autodesk FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:986541
Published:
Geometry:Polygonal Quads only
Polygons:9,098
Vertices:9,557
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2014
Currently sells 16 products
Achievements:
Product Rating
Unrated
Description
GENERAL

low poly model, only quads, unwrapped all parts
full custom rig(bones-blendShapes-curve controls)
python script for default pose(inside native folder)
ncloth system for dress (switch between poly-ncloth custom attribute)
nhair system for more realistic look
simple sss material for the body
rendered with mental ray (final gathering on)
Real work scale (cm) 167 approx.

poly count
model: poly 9098    vert 9557
scebe: poly 84.800 vert 86.169


RIGGED

-Global control (scale the character)
-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)
-Leg twist (upper-lower), Arm twist (upper-lower). Turn them on/off as you need with custom attribute
-Torso FK-IK system
-Face GUI (Graphic User Interface)
-15 face expression
-Space-switching for eyes(head-world)
-Space-switching for the head (neck-torso-world).
-Clean rig, hidden and lock unnecessary objects and attribute
-Good naming conventions


TEXTURE AND MATERIALS

All texture are jpg format
The body has SSS material(misss_fast_skin_maya). All other materials are standart maya material(blind,lambert,phong) except the bracelet whitch is mia_material_x.
(body(epidermal-subdermal-specular) 8k), (eyelash(diffuse-opacity) 8k), (bra(diffuse-specular) 4k), (dress(diffuse-specular-bump) 4k), (eye(diffuse) 4k), (panties(diffuse) 2k), (shoeBase(diffuse) 2k)
included IBL (image based lighting) 2048x1024 jpg. format


FORMAT

Native Maya format has everything from geometry to rig.
The obj format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet, lights and cam.
The fbx format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet, no lights and cam.
IBL only for native format.
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