LG ULTRA HD SMART TV 65 inch 65LA970V

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "lg", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
OBJ 2008
3DS 2008
Autodesk FBX 2008

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3D Model Specifications
Product ID:818335
Published:
Geometry:Subdivision
Polygons:51,634
Vertices:53,347
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 612 products
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Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "lg", is not affiliated with or endorsed by the original rights holders.

Description
LG ULTRA HD SMART TV 65 inch 65LA970V
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.


LG_ULTRA_HD_SMART_TV_max.zip contains 1 .max file:

1:LG_ULTRA_HD_TV_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.


Fully detailed, textured model. Detailed enough for close-up renders.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 53347 vertices, 51634 polygons.
With Turbosmooth on=2 : 438209 vertices, 844700 polygons.

Textures:

1. LG_ULTRA_back_panel.jpg          - 2000x2000 px.
2. LG_ULTRA_brushed_metal.jpg       - 2500x2500 px.
3. LG_ULTRA_screen.jpg               - 1920x1080 px.
4. LG_ULTRA_screen_02.jpg            - 1920x1080 px.
5. LG_ULTRA_side_buttons.jpg         - 1200x1200 px.
6. LG_ULTRA_side_buttons_border.jpg - 1500x1500 px.
7. LG_ULTRA_speaker_mask.jpg         - 1200x1200 px.
8. HDRI - 1700X900 px.



NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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