M4A3 Sherman - Beelzebub

Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 16 Advanced Render 16
Lightwave 6 Other 6
3DS
Autodesk FBX 2010
OBJ

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3D Model Specifications
Product ID:586967
Published:
Geometry:Polygonal
Polygons:378,968
Vertices:285,702
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2009
Currently sells 500 products
Achievements:
Product Rating
1 Rating Submitted
Description
M4A3 Sherman - Late Produktion - 4th Marine Tank Battalion - Iwo Jima - 1945

Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials

Features:
- Inside scene: -model - 23 textures - 4 bumpmaps
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.

- Phong shading interpolation / Smoothing - 35

- NOTE - In lightwave, fbx, obj and 3ds the Bumpmap ( Gun_Bump, Hull_Bump, Parts_Bump and Turret_Bump) must manually load in the Materialcanal. (Strength 35-40)

- c4d
- Polygones - 378968 Vertices - 285702 - 360 Objects - 23 textures - 4 bumpmaps

- obj File - lwo file - 3ds file - fbx file Version 2010

The Shermans of the 4th and 5th Tank Battalions represented the lessons learned from past Marine battles in the Pacific. Extra track welded on the turret and hull, sand bags on the hull deck, wood and concrete side armor all to protect against Japanese magnetic Anti-tank mines and satchel charges. Cages or nails welded to hatches to get a dead space between the hatches and satchel charges so that the hatches wouldnt hurt the crewman under them. A water barrel mounted on the rear deck to give infantry water. An infantry phone on the left rear in a canvas bag so that infantry troops could tell tank crews were the target is. The Target clock enables new infantry to relate the target to the tank crew.
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