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This game designed with Games in mind, clean low poly geometry, mostly quads, Textures in size of 2048x2048 Uncompressed TIFF format, Defuse/Normal/Spectacular maps provided, model also has animated Landing gear retraction and extention, all flaps and control surfaces, canopee and missale bay dors are seporate objects with fusulage acting as a parent, easily animatable through local pivot manipulation, whole model covered by 1 texture map with Defuse/Normal/Spectacular maps in subchannels.