X-Ray Male Face

Royalty Free License
- All Extended Uses
Included Formats
Maya 2013 mental ray

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3D Model Specifications
Product ID:854687
Published:
Geometry:Polygonal Quads/Tris
Polygons:15,716
Vertices:15,909
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2009
Currently sells 318 products
Achievements:
Product Rating
Unrated
Description
X-Ray Male Face
==FEATURES==

-xRay Material (Just Hit Render)
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Native Maya File

FACE
-Rigged Face with GUI
-Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close)
-UV Mapped and Textured

EYES
-eye aim right
-eye aim left
-eye aim both
-pupil dilation right
-pupil dilation left
-iris color picker: green/blue/brown
Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible

MOUTH
Teeth contain roots and are individually selectable and named properly.

==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request

==POLY COUNT==
Head: (1512 polys/ 1587 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
Eyes: (1690 polys / 1702 verts)

==Texture Maps==
Body_Color.tif (4096x4096) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.jpg (2048x2048) 1.85MB
EyeIris_Color_Blue.jpg (2048x2048) 1.61MB
EyeIris_Color_Brown.jpg (2048x2048) 1.38MB
EyeSclera_Color.tif (2048x2048) 12MB
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (2048x2048) 12MB
Jaw_Displacement (2048x2048) 8MB
Skull_Displacement (8192x8192) 128MB


==Rendering==
All Preview images are rendered with mental ray.
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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