This model is made primary for posing and body animation projects. She is capable to reproduce 90% of human poses without parts overlapping or crashing each other . I used 3ds max 2011 biped bones system , then I linked all model part on bones . When u animate that biped (or play mocup data ) all parts will follow , I didn't skinned this one. Model is animation ready , all parts are linked to biped , biped is included in scene. All model parts are proper named (like biped bones) in case u need to relink them in another program or so . Just rotate toes in local orientation to open and close hand .
Mesh is not optimized for game engines , model is made to work with turbo smooth (for commercial rendering or so ) . However u got smoothing control I didn't collapse turbo smooth , base model got 29k polygons .
Not included , also model is not uv mapped.
U get 3ds max 2011 (vray ) scene . Complete with light, materials and render setup, flicker free. Also u get max2011 standard file .