White Tailed Deer(FUR)(ANIMATED)

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
Autodesk FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:884340
Published:
Geometry:Polygonal
Polygons:23,904
Vertices:12,379
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 603 products
Achievements:
1 Rating Submitted
Product Rating
peekcloppenburg
Sep 25, 2015
Pretty nice model. But the Files need some adjustments to render fast and properly with Vray3.2.
Description
High Detailed Photorealistic White Tailed Deer(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, fully rigged and animated.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 500 000 hairs.
There is 5 hair and fur nodes.
The model is rigged with 3ds max bones tolls.

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DEER_FUR_RIG_ANIMATED_max.zip contains 4 .max files:

01.DEER_FUR_SPLINE_CURVES.max
02.DEER_FUR_RIGGED.max
03.DEER_FUR_RUN_CYCLE.max
04.DEER_FUR_WALK_CYCLE.max
Vray renderer 3.2 setup and materials.Includes Vray-materials.

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High resolution textures :

deer_body_bump_map.jpg (4096x4096)
deer_body_color_map.jpg (4096x4096)
deer_body_reflection_map.jpg (4096x4096)
deer_eye.jpg(900x900)
deer_teeth_base_color.jpg (1024x1024)
deer_teeth_base_reflection.jpg (1024x1024)
deer_tongue.jpg (1024x1024)
deer_horns_bump.jpg (2000x2000)
deer_horns_color.jpg (2000x2000)

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Vertices :12379
Polygons :23904



NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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