UAV Airstrip and Ground Station

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- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "general atomics aeronautical systems", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 9 Default Scanline
3DS
DXF 2007
Autodesk FBX 2013
OBJ
Other JPEG

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3D Model Specifications
Product ID:846610
Published:
Geometry:Polygonal Ngons used
Polygons:758,589
Vertices:610,925
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 25 products
Achievements:
Product Rating
8 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "general atomics aeronautical systems", is not affiliated with or endorsed by the original rights holders.

Description
*NOTE: Be sure to check out our larger set, AIRBASE WITH UAV DRONES by 3DConco (sold separately on Turbosquid, product #782622).

This is a UAV airstrip with a 2-km-long (1.6-mile) runway, three UAV drones (MQ-1 Predator, MQ-9 Reaper, and MQ-19 Mongoose recon concept variant), mobile ground control station with pilot and internal consoles, an outside ground control station (under pop-up tent canopy), high-power communications antenna tower, hangars, fuel station, security fence, crew tent, and human models (humans are overlap-ball-jointed so all limbs can be articulated without the need for rigging). Includes sky dome, distant mountain mesh, modular terrain plates, modular runway plates, and plant life (billboards).

This set has been designed with maximized modularity for easy reconfiguration. Care has also been taken to maintain detail along with efficient scaling. Everything has been modeled for a balance between polygon efficiency and good 3D detail at close range.

Nearly all objects in the scene are texture mapped with a combination of specific and seamless textures. Both color maps and separate bump maps are used. (3DS, FBX, OBJ exports also use texture maps; DXF does not.) The majority of the maps are 1024x1024 pixels. All have been manually UV mapped and adjusted for good fit with minimized stretching.

Modeled to proper scale in meters using many reference photos and diagrams. For realism, nearly all texture maps have been generated from original photos of surfaces including cement, tarmac, metal, painted surfaces, desert ground and plant life, etc. Lights and lens effects are also included (.max file only).
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