- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "roland garros", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
WE CAN'T ENSURE THE FULL COMPATIBILITY WITH SOFTWARE OTHER THAN THOSE LISTED IN THE ITEM DESCRIPTION, SUCH AS UNITY, UNREAL AND SO ON...
This model was realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 2048x2048 to 4096x4096.
All textures are in TGA format.
The package includes three versions of team kits: -Yellow -Blue -Red
The package includes two versions of the file: -Default scanline version with standard materials and lights -VRay version with vray materials and VrayLights
RIGGING AND ANIMATIONS:
The models are rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes.
The racket is rigged with a bone linked to hand to simulate the movement.
The facial expressions are handled with the morpher modifier.
The scene includes 9 facial morphs: -Angry -Eyebrow down and up -Left blink -Right blink -Teeth-grinding -Serious -Wide eyes -Smile
The package includes 5 animations: -Batting -Forehand -Forehand hard hit -Forehand smash -Forehand strafe
The file .obj contains only the geometry (T-pose and heads with static facial expression). So any facial morphing, rigging and animations must be created from the scratch by the customers.
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
With the FBX will not be possible to reach the same level of smoothing/tesseling of MAX version.
For any questions or doubt please feel free to contact us.
***Please don't forget to vote the model. We really appreciate this. Thank you!***