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It's a sword based on some concept drawings that i found. It has ~800 faces at raw format. So it's great for games with little smoothing also, if subsurf modifier is enabled it jumps around ~55000 faces and it's totally compatible for this. I've used the cycles render engine for previews. It's also uw mapped, and blend file has some example bump maps packed. So it can be easily modified for other render engines. Also as you know Blender is open-source so you can convert this model for your favorite 3D application with no lost. If you're going to use cycles for rendering, swords diamond color can easily modified with only one color selection.