May 18, 2017
|Good rigging but not so good mesh.|
Never in a million years would I expect a stickman to be higher in polygons than my HQ models (stickman 76,000 polygons), plus the normals are off for each limb. Some are normal and others are inverted. I was hoping to add a dozen or so of these to a realtime render, but that''''s just impossible with such high poly count, plus it would require writing a double-sided shader to fix the normals issue which would double the draws.