Spangen Helmet

Royalty Free License
- All Extended Uses
Included Formats
Feb 19, 2016
CheckMate Pro Certified
3ds Max 2015 V-Ray 3.3
3ds Max 2015 mental ray

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3D Model Specifications
Product ID:946831
Published:
Geometry:Polygonal Quads only
Polygons:9,934
Vertices:10,425
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 94 products
Achievements:
Product Rating
Unrated
Description
= SPANGEN HELMET =

Realistic looking model of a medieval Spangen Helmet with Liner and Arming Cap. This helmet was one of the most common in use on the European continent during the sixth and seventh century. The Model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.

= SPECIFICATION =

Polycount:
*Helmet: 3398 (Quads), 13592 at a subdivision level of 1.
*Rivets: 1960 (Quads), 7360 at a subdivision level of 1.
*Liner: 544 (Quads), 2176 at a subdivision level of 1.
*Cloth Cap: 1944 (Quads), 7776 at a subdivision level of 1.
*Leather Straps: 400 (Quads), 1'600 at a subdivision level of 1.
*Chinstrap Buckle: 254 (Quads), 1053 at a subdivision level of 1.
*Head Dummy: 922 (Quads), 3688 at a subdivision level of 1.
*Background Curtain: 40'000 (Quads)

= TEXTURES =

The model is provided with the following shaders and textures:

V-RAY VERSION:
Helmet, Rivets & Buckle: (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)

Helmet Accessories (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)
* leather/metal mask (4096x4096 / png)

Liner, Chinstraps:(VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Arming Cap:
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* normal map (4096x4096 / png)

Head Dummy: (VRayMtl)
* bump map (procedural)

Head Dummy: (VRayMtl)
* bump map (procedural)

Curtain: (VRayMtl)
* bump map (procedural)

Enviroment: (VRayHDRI)
* hdri map (1670x835 / hdr)


MENTAL RAY VERSION:
Helmet, Rivets & Buckle: (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)
* smudge mask (2048x2048 / png)

Helmet Accessories (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)
* smudge mask (4096x4096 / png)
* leather/metal mask (4096x4096 / png)

Liner, Chinstraps: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* normal map (2048x2048 / png)

Head Dummy: (Arch & Design)
* bump map (procedural)

Curtain: (Arch & Design)
* bump map (procedural)

Enviroment: (HDRI)
* hdri map (1670x835 / hdr)


= ADDITIONAL NOTES =

All images are rendered with V-Ray 3.3 & Mental Ray
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