The Snakehead Staff was designed for video game usage, and consists of 2896 triangles. Everything was rendered in cycles, and only the normal diffuse and spec maps were used, but displace and ambient occlusion are included as well. All textures come in 4096, 2048 and 1024, and an extra normal map at 2048 is included as well, as it has a slightly different look. The model can be configured to use the normal map to make it appear as though the prongs that protrude from the top are claws, and you can see it in one of the renders or it can just be made to look like metal. You will have to set up the materials to produce the look you want as it's highly configurable. The snakestaff is UV unwrapped and the model's topology is good and will import into any sculpting tools for editing without error. The Teeth and eyes simply have a material applied to them to give them their look.