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Model designed with games in mind, low poly clean geometry, materials set for 2 texture sheets, one for fuselage and 2nd for wings tail and pylons. Basic cockpit also included. Wings and flaps with airbrakes are seporate objects and easy to animate using local pivot rotation, basic position animated between farme 1-3 for flaps positions. Landing gears also have retraction sequince included in Max master file. All parts appropriatly named and grouped to fuselage. Canopy doors are seporate and could be animated using rotation. Brake Shoote doors set up for animation as well.
All needded is textures. Textured version is to folow at later date.