Game Knights (Series A) K3c Rigged

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.30.01
3ds Max 2013 Default Scanline
Other pdf
Other tiff
OBJ
Autodesk FBX

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3D Model Specifications
Product ID:895605
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,350
Vertices:8,942
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2010
Currently sells 303 products
Achievements:
Product Rating
Unrated
Description
This is a rigged low poly 3d model of a huge knight. It is one amongst many in the Game Knights Series product line. Visit my page to see other low poly game knights in this series.

Character is set to real world scale and is 210 cm tall (6 feet 9 inches)

Character is provided in two subdivision levels both of which have been Rigged with the CAT rigging system.

....::: GAME KNIGHTS GENERAL INFO :::....
Series A: Huge knights
K3 : character type 3
c: Color scheme 3

....::: GENERAL INFORMATION :::....
This product includes
4 3ds Max versions:
1. Subdivision 1 Rigged with CAT , Setup for V-Ray rendering
2. Subdivision 2 Rigged with CAT , Setup for V-Ray rendering
3. Subdivision 1 Rigged with CAT , Setup for Default scanline rendering
4. Subdivision 2 Rigged with CAT , Setup for Default scanline rendering

2 FBX versions:
1. Subdivision 1 Rigged
2. Subdivision 2 Rigged

1 OBJ folder:
Containing Axe and Shield Props and 3 texture maps(color,specular and normal) for each weapon.

*FBX version should import into maya and C4D very easily. FBX version contains the bones, meshes skinned to the bones and textures. it does not contain any character controls.


....::: RIGGING :::....
Character has been rigged with the CAT rigging system
Character has a full IK/FK setup for all limbs. A basic CAT rig instruction manual is included with this product.

Maya HIK :::....
*If you decide to characterize this character with the HIK rigging system in Maya make sure to pose the character in a T pose stance first. In order for HIK to create controls that are properly oriented a Tpose stance is necessary.

....::: RENDERING :::....
Rendering engines used for preview images are specified in the top left corner of each preview image(where applicable)


....::: TEXTURES :::....
Textures are provided in .jpg for every format and as .tiff format in a separate zip file.

ArmorSetA_Color (6144x6144)
ArmorSetB_Color (6144x6144)
ArmorSetA_Specular (6144x6144)
ArmorSetB_Specular (6144x6144)
ArmorSetA_Normal(6144x6144)
ArmorSetB_Normal (6144x6144)

*Specular maps must also be used as reflectivity maps in preferred software or game engine to achieve same look as shown in preview images.
In 3d software packages like maya, max and C4D using an HDRI environment will help improve the quality of reflections on the metal.



....::: GEOMETRY LIST :::....
Helmet
Pauldron(Shoulder armor)
Pauldron straps
Breastplate
Breastplate straps
ChainMail shirt
rebrace (upper arm armor)
couter (elbow armor)
vambrace ( lower arm armor)
gauntlets(hand armor)
pants
leg under armor padding
tasset (drapping thigh armor)
cuissie (upper leg armor)
poleyn (knee armor)
greaves (lower leg armor)
sabaton (feet armor)
Tabard (waist cloth)
belt
lower torso belts
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